Chapter 1 of Kurebir's storyline has come to a close! Planets completed since last time: Tatooine, Alderaan.
Total time played on Kurebir: 22 h. (I didn't get these stats for Midwan, but I'll be tracking Kurebir's /played progress to see whether a chapter is much longer than another one.)
Tatooine: I went to save Bela Kiwiiks (Kira's original master who dumped her padawan on me for some inexplicable reason) and stop a planet-destroying superweapon! On the way, I stumbled across the Tatooine planet questline: Czerka dug out a planet-destroying superweapon! I recalled that the Imperial Tatooine planet questline also involved planet-destroying superweapons, so for a moment there I was ???? over how planet-destroying superweapons were apparently Tatooine's chief export. Then I realized that the Imperial and Republic planet questlines concern the exact same superweapon (albeit with different intros and slightly different boss battles), which made the shebang only slightly less hilarious. Anyway, the planetary questline is all one quest instead of 5+ mini-quests from different people, and involves Rakatan technology, so of course I like it.

Kurebir Krait, Knight of the Republic, destroying your kriffing Rakatan mind control plague superweapon. Suck that, Czerka jerk.
The "oops, we accidentally a planet liquefier" class quest was cool, too! I got to speak to a Jawa (Jawas are great!) and the main opponent, Lord Praven, was a refreshing change of pace from your average Sith. He had honor and loyalty and respected me as an opponent! I, of course, told him he was wrong about Jedi being driven by revenge, and after a boss battle, convinced him to go embrace the light and book transit to Tython. He sent me mail and told me he was happy there. (Interestingly, a lot of the things he claimed about the Jedi – driven by revenge rather than loyalty – were things more applicable to the Sith. It was like he was coming from opposites day.)

Alderaan: I did the first few legs of the planetary questline, but since it was one of those piecemeal "do this quest for X, go to the next outpost and do a quest for Y, etc" affairs, I ditched it after the ... I want to say second outpost. I confronted the Wolf Baron, freed the Killik hive from torture, and helped that one military dude's daughter escape to spy another day. After that, when I taxi'd to the final quest location for my class quest, I just didn't have it in me to click on the purple-markered person anymore.
Confession time: Alderaan is perhaps my least favorite planet. The background music is really conspicuous in a way it isn't on the other worlds, the environment reminds me of the Finnish spring (mud everywhere, paths covered in 15 cm of grit left over from winter, all the trash idiots throw in the snow revealed, 0/10 would not recommend), and I honestly don't care that much about all the nobles. The pathing isn't as annoying as Corellia's, but that's pretty much the only thing going for it.
Back to class mission thoughts! I did like Alderaan's, despite the planet. The death ray was peak silly, but hey, it's Star Wars. Darth Nefarid was hilarious and I liked how sassy and irreverent he was. Very good Star Wars villain. "I have decided to target random citizens from all walks of life with my death ray. It felt ... democratic." (EAD brought up the concept of Nefarid/Sidious, because 1. death ray + democracy otp, 2. the smushname would be Nefarious. Very Sithly!) The boss battle mechanic of having to dodge the death ray on occasion was cool, though quite unchallenging still. I guess I understand the people complaining about leveling being too easy nowadays? *g*

Kurebir, OTOH, was unimpressed with Nefarid.
Anyway, after clearing out the rest of Darth What's-his-face's underlings, my ex-master infiltrated Darth ... lemme check the wiki ... Angral's ship and got himself killed for the sake of a tracking beacon. Then Angral went and set a planet's atmosphere on fire. Oh dear. Kurebir was too late to stop that, but did manage to convince a medical ship to set down and help the survivors, and managed to face down Angral in a boss battle on his ship when he tried to do the same for Tython. Angral wasn't that much of a challenge, either, and the bit where the Emperor mind-controlled Kira and I had to fight her was even less of one. Kira's backstory is cool. There's a bit of a pause in the plot at this point, unlike for the Sith Inquisitor; I know there's more to come but I'm not sure how to feel about this. It's more like the end of a book that's left some sequel hooks than the end of a chapter, in a way? My padawan had been knighted, the evil has been defeated, Tython has been saved. Not much left to do. (It also felt a bit generic? Though that might just be that it fit into the general Bioware intro + 4 planets + bossfight mold seen in e.g. Mass Effect 1 and KOTOR.)
I did get some nice screenshots from the Angral battle, though!



Mechanics related: I got a stealth ability! This means I've been skipping a bunch of mobs and not killing that many things with Kira, though I'm already at ~930 things killed with her. The stealth ability also does not play well with my lightsabers. Like, what:

Not shown: occasions where I will completely vanish, not even any blue-glow outlines visible ... except for the floating lightsabers.
Oh, and as much as people might dislike MMOs and other people, they do give some extra amusement. On Alderaan, I ran into a random other Jedi player, and we formally bowed to each other, and once on the Fleet I portalled to the center to find a dance party in progress. Of course, I joined:

Next up: Chapter 2! Starting with Balmorra and the flashpoint series Taral V + Maelstrom Prison. (Though I think I'll spend the weekend bringing Midwan through Knights of the Fallen Empire instead.)
Total time played on Kurebir: 22 h. (I didn't get these stats for Midwan, but I'll be tracking Kurebir's /played progress to see whether a chapter is much longer than another one.)
Tatooine: I went to save Bela Kiwiiks (Kira's original master who dumped her padawan on me for some inexplicable reason) and stop a planet-destroying superweapon! On the way, I stumbled across the Tatooine planet questline: Czerka dug out a planet-destroying superweapon! I recalled that the Imperial Tatooine planet questline also involved planet-destroying superweapons, so for a moment there I was ???? over how planet-destroying superweapons were apparently Tatooine's chief export. Then I realized that the Imperial and Republic planet questlines concern the exact same superweapon (albeit with different intros and slightly different boss battles), which made the shebang only slightly less hilarious. Anyway, the planetary questline is all one quest instead of 5+ mini-quests from different people, and involves Rakatan technology, so of course I like it.

Kurebir Krait, Knight of the Republic, destroying your kriffing Rakatan mind control plague superweapon. Suck that, Czerka jerk.
The "oops, we accidentally a planet liquefier" class quest was cool, too! I got to speak to a Jawa (Jawas are great!) and the main opponent, Lord Praven, was a refreshing change of pace from your average Sith. He had honor and loyalty and respected me as an opponent! I, of course, told him he was wrong about Jedi being driven by revenge, and after a boss battle, convinced him to go embrace the light and book transit to Tython. He sent me mail and told me he was happy there. (Interestingly, a lot of the things he claimed about the Jedi – driven by revenge rather than loyalty – were things more applicable to the Sith. It was like he was coming from opposites day.)

Alderaan: I did the first few legs of the planetary questline, but since it was one of those piecemeal "do this quest for X, go to the next outpost and do a quest for Y, etc" affairs, I ditched it after the ... I want to say second outpost. I confronted the Wolf Baron, freed the Killik hive from torture, and helped that one military dude's daughter escape to spy another day. After that, when I taxi'd to the final quest location for my class quest, I just didn't have it in me to click on the purple-markered person anymore.
Confession time: Alderaan is perhaps my least favorite planet. The background music is really conspicuous in a way it isn't on the other worlds, the environment reminds me of the Finnish spring (mud everywhere, paths covered in 15 cm of grit left over from winter, all the trash idiots throw in the snow revealed, 0/10 would not recommend), and I honestly don't care that much about all the nobles. The pathing isn't as annoying as Corellia's, but that's pretty much the only thing going for it.
Back to class mission thoughts! I did like Alderaan's, despite the planet. The death ray was peak silly, but hey, it's Star Wars. Darth Nefarid was hilarious and I liked how sassy and irreverent he was. Very good Star Wars villain. "I have decided to target random citizens from all walks of life with my death ray. It felt ... democratic." (EAD brought up the concept of Nefarid/Sidious, because 1. death ray + democracy otp, 2. the smushname would be Nefarious. Very Sithly!) The boss battle mechanic of having to dodge the death ray on occasion was cool, though quite unchallenging still. I guess I understand the people complaining about leveling being too easy nowadays? *g*

Kurebir, OTOH, was unimpressed with Nefarid.
Anyway, after clearing out the rest of Darth What's-his-face's underlings, my ex-master infiltrated Darth ... lemme check the wiki ... Angral's ship and got himself killed for the sake of a tracking beacon. Then Angral went and set a planet's atmosphere on fire. Oh dear. Kurebir was too late to stop that, but did manage to convince a medical ship to set down and help the survivors, and managed to face down Angral in a boss battle on his ship when he tried to do the same for Tython. Angral wasn't that much of a challenge, either, and the bit where the Emperor mind-controlled Kira and I had to fight her was even less of one. Kira's backstory is cool. There's a bit of a pause in the plot at this point, unlike for the Sith Inquisitor; I know there's more to come but I'm not sure how to feel about this. It's more like the end of a book that's left some sequel hooks than the end of a chapter, in a way? My padawan had been knighted, the evil has been defeated, Tython has been saved. Not much left to do. (It also felt a bit generic? Though that might just be that it fit into the general Bioware intro + 4 planets + bossfight mold seen in e.g. Mass Effect 1 and KOTOR.)
I did get some nice screenshots from the Angral battle, though!



Mechanics related: I got a stealth ability! This means I've been skipping a bunch of mobs and not killing that many things with Kira, though I'm already at ~930 things killed with her. The stealth ability also does not play well with my lightsabers. Like, what:

Not shown: occasions where I will completely vanish, not even any blue-glow outlines visible ... except for the floating lightsabers.
Oh, and as much as people might dislike MMOs and other people, they do give some extra amusement. On Alderaan, I ran into a random other Jedi player, and we formally bowed to each other, and once on the Fleet I portalled to the center to find a dance party in progress. Of course, I joined:

Next up: Chapter 2! Starting with Balmorra and the flashpoint series Taral V + Maelstrom Prison. (Though I think I'll spend the weekend bringing Midwan through Knights of the Fallen Empire instead.)