extrapenguin: (swtor)
[personal profile] extrapenguin
For the double XP fortnight, I rolled a Sith Warrior! (In addition to slowly bringing my Jedi Knight through KOTFE and KOTET, plus other misc gameplay.) I've done the prologue (Korriban + Dromund Kaas), Chapter 1 (Balmorra, Nar Shaddaa, Tatooine, Alderaan), and Taris from Chapter 2. This post covers the prologue and chapter 1.

My warrior: Phos'kara (screencap album), from Greek phos "light", because I decided to go all light side since I heard it was hilarious. It definitely promised!


Not sure if you can see it well, but there's a burn scar on the right side of her face.

The start on Korriban is very different to that of the Inquisitor, as the Inq is a newly-freed slave while the Warrior is the scion of a Sith house who's been invited in early because Overseer Tremel sees promise in her! I of course added to this divide by having my Warrior be a Sith Pureblood (one of the two accepted species in the Empire, along with Humans), whereas my Inq was a Zabrak and thus disprivileged. (Play as a human? How boring. Pass.) Intriguingly, this led to me making different choices even with the NPC questgivers that weren't xenophobic asses, since there was no "oh god finally someone who doesn't hate me" e.g. with Malora's master.



Anyway, Overseer Tremel wanted us to be Darth Baras's apprentice, so that we became – after Baras sent us to slay Tremel as a test of loyalty and skill. Korriban was a nice nostalgia hit (KOTOR, KOTOR 2, the Sith Inquisitor storyline and experiencing the game with new eyes) and the bit at the end with the lightsaber retrieval was appropriately creepy! Oh Korriban. I should reroll an Inquisitor at some point and go through the story with better graphics. I can't recall what the final dungeon on Dromund Kaas was, but I liked being Darth Baras's apprentice, since I got to sass him and I see why he's so memetic.

Darth Baras: YEAAARRRRRGGGGHHHHH!!!!! I CANNOT BREAK HIM!!!!
Phos'kara: I feel your anger, master.
Darth Baras: A blind, deaf, comatose, lobotomy patient could feel my anger!
Vette: Okay, I'm officially scared...
(the other dialogue options are also funny)



Chapter 1's story is hunting down Nomen Karr's padawan. Nomen Karr, you see, is a Jedi who went undercover as a Sith and Darth Baras's personal nemesis. His padawan can see the true loyalties of people with the Force, which is really bad for Baras's spy network! We're sent to deal with first two of Baras's spies who're being exposed and then search for clues on the padawan. The spies were great – the Balmorran one knew what he'd signed up for and was content to die after a mock fight to make it look convincing, while the one on Nar Shaddaa wanted to cling to life and sheltered behind a rival Sith Lord. There was a surprising amount of cooperating with the Republic: on Nar Shaddaa, we stopped the rival Sith's attack on a Republic outpost to get his attention, and then could get the Republic guys to help in the boss battle (assuming you spared them, like Phos'kara did), and on Alderaan, we need intel from a Republic officer, and she makes helping a squad of hers defend against Imperial attack a condition of her help.


Everyone in this game grips their lightsabers really close to the blade. Aren't they worried their fingers will burn?

Then there's the Jedi! Balmorra, Tatooine, and Alderaan (plus both of the Chapter 1 capstone zones) end with facing down a Jedi. Phos'kara, champion of the Light, out-Jedi'd the Jedi and left them all alive and supremely confused. "Halt, Sith, for I am here to stop your murder spree! ... Wait, you're not here to kill anyone???" times at least seven. I even sent Nomen Karr back to Tython, on the logic of him falling to the Dark Side during our duel should discredit him in the sceptical eyes of the Council. Even his padawan deserted him after seeing the fact I was Light II! :D



All in all, much funnier than the Smuggler. All those supremely confused Jedi rethinking their entire philosophy! So glorious. So many utterly bonkers team-ups with the Republic.

Combat: I'm playing tank. It's actually rather nice, especially with a ranged companion. I didn't like the Scoundrel gameplay but that might've just been the lack of gapcloser. Force Leap + lightsaber in the face >>> jogging over to pistol-whip someone.

Companions:
Vette: spunky twi'lek gunslinger! Very spunky. I sort of wish they'd gone for something slightly less spunky. Cute enough little sister character, I guess technically was Phos'kara's slave but isn't anymore now that the shock collar's gone?



Malavai Quinn: imperial officer loyal to Baras and thus us! Very fun to take on all the missions involving helping the Republic. I like his nice competence and respectful suggestions that I of course take into account. Favorite companion so far.



Jaesa Willsaam: I didn't corrupt her to the dark side, and have only run around with her a bit. So far she mostly reminds me of Ashara, but I haven't talked to her much or noticed her making asides. A bit of a mystery. Naïve? Annoying, in that in-game her clothes default to the Imperial model while in some cutscenes they default to the Republic model, so they shapeshift sometimes quite noticeably.

...the fourth, Pierce, joined me on Taris, and the fifth is apparently turning up on Hoth.

So far, I think this is the best of the stories I've played through, and possibly also my favorite.

Date: 2021-05-18 13:57 (UTC)
krait: a sea snake (krait) swimming (Default)
From: [personal profile] krait
Oh, of course! And that explains why it goes up into the underarm and along beneath the arm; clearly underarms are also a very ticklish area.

Glue and a couple of clear straps connected to the shoulder armour are my best guess. :D Trusting the Force is all very well, but imagine how silly you'd look if you got distracted or conked on the head and suddenly your clothes fell off! :P

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